A little land. A lot to grow.
Tend your farm,
harvest real gold.
Put down roots in Croptopia. Claim a plot, level it up with $CROP, and harvest GLD, tokenized gold earned from $CROP trading fees.
Small farm energy. Real gold harvests.

Open, farm, level up.
HOW $CROP WORKSEvery open and every level-up burns $CROP. Fixed supply, going down.
Spend it on the soil.
Opening a plot burns 200,000 $CROP, and every level-up burns more. Those coins leave the supply for good.
| The coin | $CROP | The harvest | GLD |
|---|---|---|---|
| Launch pair | $CROP / GLD | The chain | Robinhood Chain |
| Launchpad | pons | The rules | Fixed at deployment |
03 / Your patch of land
5,000 plots.
Twenty levels of growth.
Open one of 5,000 plots for 200,000 $CROP (burned). It starts at level 1, a small scrappy patch. Spend more $CROP to level it up, all the way to 20.
Every level reshapes the land and raises your farm power, so the plot earns a bigger share of the GLD harvest the higher it climbs.
- LV 01

- LV 02

- LV 03

- LV 04

- LV 05

- LV 06

- LV 07

- LV 08

- LV 09

- LV 10

- LV 11

- LV 12

- LV 13

- LV 14

- LV 15

- LV 16

- LV 17

- LV 18

- LV 19

- LV 20

One frame per level, 1 to 20. Level costs are fixed on-chain.
04 / Built to last
Where the value holds.
No printed yield. The harvest is real gold, paid from real trading activity, and $CROP only ever gets scarcer.
Opening burns $CROP
Each new plot burns 200,000 $CROP. Every farm opened permanently shrinks the supply.
Upgrades burn too
Climbing level 1 to 20 burns more $CROP. The 1,000,000,000 supply is fixed, and only goes down.
Rewards are real gold
Harvests are GLD from trading fees and plot royalties. Never minted, never paid from new buyers.
Smoothed, not spiky
A reserve holds back part of each fee, so a quiet week still pays a harvest instead of nothing.

Your farm is waiting
See you in the fields.
$CROP is on pons, paired with GLD on Robinhood Chain. Open a plot and start farming.
Open the farm