The season is open / Live on Robinhood Chain

A little land. A lot to grow.

Tend your farm,
harvest real gold.

Put down roots in Croptopia. Claim a plot, level it up with $CROP, and harvest GLD, tokenized gold earned from $CROP trading fees.

A gleaming pixel-art gold coin. Small farm energy. Real gold harvests.

A good day to grow.
Isometric pixel-art farm with carrot rows, tomato vines, a farmer, a scarecrow, and a red-roofed shed.
Grown with care. Paid in GLD.

Open, farm, level up.

HOW $CROP WORKS
Open a plotBurns 200,000 $CROP to claim one of 5,000 plots.
Farm for XPKeep a plot active and it earns XP over time.
Level upSpend XP and burn $CROP to climb from 1 to 20.

Every open and every level-up burns $CROP. Fixed supply, going down.

Spend it on the soil.

Opening a plot burns 200,000 $CROP, and every level-up burns more. Those coins leave the supply for good.

The $CROP token at a glance
The coin$CROPThe harvestGLD
Launch pair$CROP / GLDThe chainRobinhood Chain
LaunchpadponsThe rulesFixed at deployment

03 / Your patch of land

5,000 plots.
Twenty levels of growth.

Open one of 5,000 plots for 200,000 $CROP (burned). It starts at level 1, a small scrappy patch. Spend more $CROP to level it up, all the way to 20.

Every level reshapes the land and raises your farm power, so the plot earns a bigger share of the GLD harvest the higher it climbs.

LEVEL 01 → 20 / one plot, growingDrag to watch it grow
  1. LV 01Croptopia plot at level 1.
  2. LV 02Croptopia plot at level 2.
  3. LV 03Croptopia plot at level 3.
  4. LV 04Croptopia plot at level 4.
  5. LV 05Croptopia plot at level 5.
  6. LV 06Croptopia plot at level 6.
  7. LV 07Croptopia plot at level 7.
  8. LV 08Croptopia plot at level 8.
  9. LV 09Croptopia plot at level 9.
  10. LV 10Croptopia plot at level 10.
  11. LV 11Croptopia plot at level 11.
  12. LV 12Croptopia plot at level 12.
  13. LV 13Croptopia plot at level 13.
  14. LV 14Croptopia plot at level 14.
  15. LV 15Croptopia plot at level 15.
  16. LV 16Croptopia plot at level 16.
  17. LV 17Croptopia plot at level 17.
  18. LV 18Croptopia plot at level 18.
  19. LV 19Croptopia plot at level 19.
  20. LV 20Croptopia plot at level 20.

One frame per level, 1 to 20. Level costs are fixed on-chain.

04 / Built to last

Where the value holds.

No printed yield. The harvest is real gold, paid from real trading activity, and $CROP only ever gets scarcer.

Opening burns $CROP

Each new plot burns 200,000 $CROP. Every farm opened permanently shrinks the supply.

Upgrades burn too

Climbing level 1 to 20 burns more $CROP. The 1,000,000,000 supply is fixed, and only goes down.

Rewards are real gold

Harvests are GLD from trading fees and plot royalties. Never minted, never paid from new buyers.

Smoothed, not spiky

A reserve holds back part of each fee, so a quiet week still pays a harvest instead of nothing.

Cozy pixel-art farmhouse with a warm roof and a welcoming front porch.

Your farm is waiting

See you in the fields.

$CROP is on pons, paired with GLD on Robinhood Chain. Open a plot and start farming.

Open the farm Open your first plot
YOUR NEXT STOPpons.
The pair$CROP / GLD
The placeRobinhood Chain
Open for farming
LV 01

Level 1

Farm power1×
Progress1 / 20

Level up by earning XP (keep the plot active) and burning $CROP.